This project was a pivotal part of the release of Asgard’s Wrath for the Oculus Rift. My responsibilities spanned multiple crucial roles, including the lighting, rendering, and compositing for the exterior cinematic shots. Additionally, I was deeply involved in the intricate look development and texturing of all characters. I also took on the role of working collaboratively with a team of artists, providing supervision and guidance to junior artists to ensure the look development of shaders, textures, and the overall visual richness of the environments, setting the stage for an immersive trailer.