I'm Kurt Bernardin, a Los Angeles-based digital creator that has been immersed in the world of digital art for over a decade and works as a Head of CG, CG Supervisor, and Lead CG Artist. With a versatile skill set spanning 3D design, art direction, animation, and visual effects, I produce high-quality content across a variety of projects including advertising, marketing, digital collectibles, television shows, and VR projects. Alongside my professional pursuits, I share my expertise as a professor at a community college where I mentor aspiring artists.
My primary focus is on 3D compositing, lighting, and look development, but I also have a strong foundation as a 3D generalist. I am always pushing the boundaries of what's possible in the field and striving to create work that is not only visually stunning but also emotionally engaging and impactful.
• Directing the creative vision at Loom & Pixel, producing high-quality renderings that merge technical precision with artistic storytelling across various projects.
• Leading creative execution across all stages, ensuring the delivery of visually compelling and technically accurate results in both 3D and photography work.
• Providing strategic consultation and innovative solutions to help clients enhance their visual narratives and achieve project goals.
• Created visuals that aligned with Blue Origin’s New Glenn inaugural launch on January 16, 2025. These visuals were used in real-time during the launch and featured across all social media platforms.
• Led compositing, lighting, look development, rigging, FX, and rendering for all CG shots in Blue Origin’s Blue Ring Pathfinder showcase, delivering high-quality visual storytelling.
• Developed and optimized 3D assets from CAD data, including satellites and planetary bodies, ensuring photorealistic integration.
• Created and contributed to the development of thousands of digital assets for Candy Digital’s products and marketing campaigns, directly supporting millions of dollars in sales and driving engagement across high-profile partnerships with clients like DC, Netflix, MLB, and Nascar.
• Led a small team of 3D artists through the entire CG pipeline, from look development to final compositing, delivering high-quality work for digital collectibles and marketing projects.
• Optimized the team’s pipeline and workflow, improving project management and resource allocation to ensure efficiency and timely delivery of high-impact projects.
• Supervised a team of 3D artists and managed compositing, lighting, and texturing to create seamless final renders for high-profile clients, including Microsoft, Oculus, and Disney.
• Led and contributed directly to the entire CG pipeline, from 3D look development to final compositing, delivering high-quality visuals for video game trailers, commercials, and product marketing.
• Mentored junior and senior artists, providing technical guidance and fostering a collaborative environment to solve complex creative challenges.
• Contributed to high-profile television productions, including Marvel's Daredevil (Netflix), The Last Man on Earth (FOX), and Modern Family (ABC), ensuring seamless integration of 3D assets into complex visual storytelling.
• Specialized in lighting, rendering, texturing, look development, modeling, and UV mapping of 3D elements, delivering high-quality work for television shows, commercials, and virtual reality projects.
• Worked both in post-production and on-set, collaborating with directors and VFX teams to ensure the seamless execution of 3D elements in live-action productions.