Kurt Bernardin
Kurt Bernardin
Head of CG | Storyteller | Instructor
Los Angeles, United States

About

I'm Kurt Bernardin, a Los Angeles-based digital creator that has been immersed in the world of digital art for over a decade and works as a Head of CG, CG Supervisor, and Lead CG Artist. With a versatile skill set spanning 3D design, art direction, animation, and visual effects, I produce high-quality content across a variety of projects including advertising, marketing, digital collectibles, television shows, and VR projects. Alongside my professional pursuits, I share my expertise as a professor at a community college where I mentor aspiring artists.

My primary focus is on 3D compositing, lighting, and look development, but I also have a strong foundation as a 3D generalist. I am always pushing the boundaries of what's possible in the field and striving to create work that is not only visually stunning but also emotionally engaging and impactful.

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Skills

Creative DirectionArt DirectionLightingCompositingLook DevelopmentTexturingRenderingShadingUV Mapping3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingHigh-poly ModelingRiggingPhotographyPhotogrammetryTeachingMentoring

Software proficiency

Maya
Maya
Nuke
Nuke
Unreal Engine
Unreal Engine
Redshift
Redshift
Arnold
Arnold
V-Ray
V-Ray
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Premiere
Premiere
Python
Python
Quixel Suite
Quixel Suite
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Mixamo
Mixamo
DAZ Studio
DAZ Studio
fSpy
fSpy
RealityScan
RealityScan

Reel

Experience

  • Co-Owner & Creative Director at Loom & Pixel
    Los Angeles, US
    January 2025 - Present

    • Directing the creative vision at Loom & Pixel, producing high-quality renderings that merge technical precision with artistic storytelling across various projects.

    • Leading creative execution across all stages, ensuring the delivery of visually compelling and technically accurate results in both 3D and photography work.

    • Providing strategic consultation and innovative solutions to help clients enhance their visual narratives and achieve project goals.

  • Head of CG at Avout Studios
    Contract | Littleton, US
    October 2024 - Present

    • Created visuals that aligned with Blue Origin’s New Glenn inaugural launch on January 16, 2025. These visuals were used in real-time during the launch and featured across all social media platforms.

    • Led compositing, lighting, look development, rigging, FX, and rendering for all CG shots in Blue Origin’s Blue Ring Pathfinder showcase, delivering high-quality visual storytelling.

    • Developed and optimized 3D assets from CAD data, including satellites and planetary bodies, ensuring photorealistic integration.

  • Head of CG at Candy Digital
    Full-time | New York, US
    September 2021 - October 2024

    • Created and contributed to the development of thousands of digital assets for Candy Digital’s products and marketing campaigns, directly supporting millions of dollars in sales and driving engagement across high-profile partnerships with clients like DC, Netflix, MLB, and Nascar.

    • Led a small team of 3D artists through the entire CG pipeline, from look development to final compositing, delivering high-quality work for digital collectibles and marketing projects.

    • Optimized the team’s pipeline and workflow, improving project management and resource allocation to ensure efficiency and timely delivery of high-impact projects.

  • CG Supervisor at Ayzenberg Group
    Full-time | Pasadena, US
    March 2017 - September 2021

    • Supervised a team of 3D artists and managed compositing, lighting, and texturing to create seamless final renders for high-profile clients, including Microsoft, Oculus, and Disney.

    • Led and contributed directly to the entire CG pipeline, from 3D look development to final compositing, delivering high-quality visuals for video game trailers, commercials, and product marketing.

    • Mentored junior and senior artists, providing technical guidance and fostering a collaborative environment to solve complex creative challenges.

  • 3D Generalist at CBS Digital
    Full-time | Los Angeles, US
    April 2014 - March 2017

    • Contributed to high-profile television productions, including Marvel's Daredevil (Netflix), The Last Man on Earth (FOX), and Modern Family (ABC), ensuring seamless integration of 3D assets into complex visual storytelling.

    • Specialized in lighting, rendering, texturing, look development, modeling, and UV mapping of 3D elements, delivering high-quality work for television shows, commercials, and virtual reality projects.

    • Worked both in post-production and on-set, collaborating with directors and VFX teams to ensure the seamless execution of 3D elements in live-action productions.

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